Clive Barker S Book Of Blood

    clive barker

  • Clive Barker (born 5 October 1952) is an English author, film director and visual artist best known for his work in both fantasy and horror fiction.
  • Clive William Barker (born June 23, 1944 in Durban, KwaZulu-Natal) is a South African football (soccer) coach who currently manages Premier Soccer League club AmaZulu. He guided the South African national team to their only African Nations Cup title in 1996.
  • Clive Barker is a pop artist who was born in Luton, Bedfordshire in 1940 as the second youngest of six children. He has been exhibited in numerous galleries around the world during his career and has works in permanent collections including the Tate collection and the National Portrait Gallery.

    blood

  • The red liquid that circulates in the arteries and veins of humans and other vertebrate animals, carrying oxygen to and carbon dioxide from the tissues of the body
  • Violence involving bloodshed
  • the fluid (red in vertebrates) that is pumped through the body by the heart and contains plasma, blood cells, and platelets; “blood carries oxygen and nutrients to the tissues and carries away waste products”; “the ancients believed that blood was the seat of the emotions”
  • smear with blood, as in a hunting initiation rite, where the face of a person is smeared with the blood of the kill
  • An internal bodily fluid, not necessarily red, that performs a similar function in invertebrates
  • temperament or disposition; “a person of hot blood”

    book

  • Used to refer to studying
  • A written or printed work consisting of pages glued or sewn together along one side and bound in covers
  • A literary composition that is published or intended for publication as such a work
  • a written work or composition that has been published (printed on pages bound together); “I am reading a good book on economics”
  • physical objects consisting of a number of pages bound together; “he used a large book as a doorstop”
  • engage for a performance; “Her agent had booked her for several concerts in Tokyo”

clive barker s book of blood

clive barker s book of blood – Clive Barker's

Clive Barker's Books of Blood 1-3
Clive Barker's Books of Blood 1-3
With the 1984 publication of Books of Blood, Clive Barker became an overnight literary sensation. He was hailed by Stephen King as “the future of horror,” and won both the British and World Fantasy Awards. Now, with his numerous bestsellers, graphic novels, and hit movies like the Hellraiser films, Clive Barker has become an industry unto himself. But it all started here, with this tour de force collection that rivals the dark masterpieces of Edgar Allan Poe. Read him. And rediscover the true meaning of fear.

“Everybody is a book of blood; wherever we’re opened, we’re red.” For those who only know Clive Barker through his long multigenre novels, this one-volume edition of the Books of Blood is a welcome chance to acquire the 16 remarkable horror short stories with which he kicked off his career. For those who already know these tales, the poignant introduction is a window on the creator’s mind. Reflecting back after 14 years, Barker writes:
I look at these pieces and I don’t think the man who wrote them is alive in me anymore…. We are all our own graveyards I believe; we squat amongst the tombs of the people we were. If we’re healthy, every day is a celebration, a Day of the Dead, in which we give thanks for the lives that we lived; and if we are neurotic we brood and mourn and wish that the past was still present.
Reading these stories over, I feel a little of both. Some of the simple energies that made these words flow through my pen–that made the phrases felicitous and the ideas sing–have gone. I lost their maker a long time ago.
These enthusiastic tales are not ashamed of visceral horror, of blood splashing freely across the page: “The Midnight Meat Train,” a grisly subway tale that surprises you with one twist after another; “The Yattering and Jack,” about a hilarious demon who possesses a Christmas turkey; “In the Hills, the Cities,” an unusual example of an original horror premise; “Dread,” a harrowing non-supernatural tale about being forced to realize your worst nightmare; “Jacqueline Ess: Her Will and Testament,” about a woman who kills men with her mind. Some of the tales are more successful than others, but all are distinguished by strikingly beautiful images of evil and destruction. No horror library is complete without them. –Fiona Webster

Clive Barker – Books of Blood

Clive Barker - Books of Blood
This is the second of four book covers. I’m really happy with this one, I really like the fear in her face and it’s exactly what I wanted for the photo. Any feedback, constructive criticism or just general comments are appreciated!

Books Of Blood

Books Of Blood
"Every body is a book of blood; Wherever we’re opened, we’re red." – Clive Barker’s Books of Blood

One for the Feb 09 Scavenger Hunt ‘Red (for Valentine`s Day)’

clive barker s book of blood

Clive Barker's Undying
Clive Barker’s Undying is a first person shooter that delivers an unparalleled tale of horror. Summoned by an old friend, you are Patrick Galloway, master of the occult, armed with the dark knowledge of arcane magic and a six-shot weapon of forged metal grace.

After making a name for himself with horror classics such as The Damnation Game novel, The Books of Blood short-story collection, and the feature films Hellraiser and Candyman, Clive Barker has slowly moved away from the horror genre toward more fantasy-centric work. Barker hasn’t completely forgotten about his first love, however, and Clive Barker’s Undying, a first-person action game from Electronic Arts and DreamWorks Interactive, beautifully captures the type of horrors that populated Barker’s earliest works. And not only is this game genuinely frightening, it’s also a lot of fun to play.
Cast against the backdrop of Ireland in the year 1923, Undying follows Patrick Galloway, an investigator of the paranormal. Galloway has been summoned to Ireland by his old war buddy Jeremiah Covenant to put an end to the strange occurrences at the Covenant family estate. What Galloway finds is a house of horrors that is populated with Jeremiah’s dead siblings (and other ghastly creatures), all of whom want to snuff out Jeremiah so they can complete a spell cast when they were children.
Graphically, Undying is first rate. The Unreal Tournament graphics engine has been used to great effect and the result is amazing character models and environments. The haunted mansion is suitably dark, with wispy draperies and macabre paintings. The estate’s grounds are a mix of lush Irish countryside and crumbling ruins, all set against vivid skies.
Pretty pictures aside, the most impressive thing about Undying is its atmosphere–this game is flat-out scary. Every element of the game, be it the gothic architecture, eerie story, great weather effects including rain and lightning, or amazing sound effects, perfectly complement each other. The result is a gameplay experience that rivals the Resident Evil series in terms of generating sheer terror in the player.
The great atmosphere isn’t Undying’s only innovation–it also features a very cool two-handed attack system. Most action games saddle the player with an attack system where one hand controls all the weapons and the other hand does nothing. In Undying, the left hand (and left mouse button) controls the standard weapons, such as the pistol and shotgun, while the right hand (and right mouse button) casts spells. This is a great gameplay device and ensures the action stays at a frantic pace.
Of all the spells in the game, the coolest is the Scrye spell. When cast, it lets the player see and hear past events–some of which are quite horrific–and occasionally it shows you how to progress beyond a certain level. This help can come in the form of highlighting certain objects or unveiling a portal, but whatever the method it is a very well-designed gameplay element.
The only real complaints with Undying involve the long loading times between levels and the system requirements, but even those aren’t enough to derail this excellent–and terrifying–action game. –Kilmic Robbins
Pros:
Very, very creepy
Amazing sound effects
Excellent graphics
Slick controls
Cons:
Long loading times
Story is a little convoluted